Technology Overview |
The following section contains a brief description of the engine and related technology used in the Halo for the PC, including hardware system requirements. |
|
Brief Overview |
|
The game technology used by Halo for the PC is a proprietary game engine developed by Bungie Studios and Microsoft with additional code and modifications made by Gearbox Software. The core rendering engine supports 4 rendering paths including fixed function rendering (DirectX 7.0), Pixel Shaders 1.1 (DirectX 8.0), Pixel Shaders 1.4 (DirectX 8.0), and Pixel Shaders 2.0 (DirectX 9.0) and takes advantage of the latest generation video hardware. The rendering engine supports vertex and pixel shaders in the form of a materials system. The engine uses a bsp-style visibility solution with vertex lighting for models and a simple radiosity solution supporting lightmaps for world geometry. |
Minimum System Requirements |
The minimum system requirements to run Halo for
the PC are as follows:
|
|
Additional System Requirements |
|
The following are the additional system requirements for editing Halo. Please note that the end user should refer to the system requirements for any additional programs (3ds maxTM, Photoshop®, etc..) that they also intend on using for Halo editing.
Additional system requirements for Halo editing are as follows:
Additional system memory (RAM) and processor speed are highly recommended for editing Halo.
|